![]() ![]() I myself used Battery Magnet Lv.2 (battery amount increased by 20%) and Parry Charge Lv.3 (batteries appear 40% of the time on a successful parry) on my successful run my special attacks were Pick Me Up and Hibiki. No health items isn’t really that big a deal due to Pick Me Up, nor is the fast start once you get used to its rhythm, but the additional damage and disabling of healing chips forces you to take a Reverb-focused chip loadout unless if you’re a god to have a hope of beating this. The health restoration is about the only thing going for you here. Enemies deal an additional 0.2x damage every wave after wave 2, capping at 2x damage at the final wave (wave 7)Īdditionally, in line with the other BPM Rush difficulties, your health is fully restored and your Reverb gauge is reset at the start of each wave.Start at 185 BPM/Beats Per Minute all waves after wave 1 are at 200 BPM.Health items are absent (Pick Me Up IS NOT banned).EX Mode has a couple of special modifiers not found in Easy and Normal that make it an absolute hell to clear if you don’t know what you’re doing, which are (from most to least manageable imo): Easy is probably the way to go for that, especially given that Normal isn’t going to be remotely good practice for EX Mode anyway. To unlock it you’ll have to beat either the Easy or Normal variant of the mode with an S rank. As for the mode itself, it is not accessible when you initially access the arcade machine. Trust me, you’ll need all the help you can get. Additionally, if you are even a little rusty with your rhythm, I would highly recommend enabling the metronome with so that you can play to the beat visually. ![]() I would only recommend trying this mode with a fully maxed out Chai AND with all your Health Tanks maxed out. Just as an FYI to start, this is, by a mile, the hardest achievement in the game imo. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |